Rabu, 20 Oktober 2010

Demonex-The Goat

1 hero baru lagi yang diusulkan untuk keluar di map selanjutnya
(maap ga di translate kepanjangan gan)

Demonex - The Goat
Demonex - The Goat
Range: 150 | Move Speed: 300
Primary: STR
Str: 28 + 2.5 | Agi: 20 + 1.2 | Int: 12 + 1.0
Damage: 40 - 80 | HP: 682 | Mana: 156
HP Regen: 1.09 | Mana Regen: 0.49
Attack Speed: 1 | Armor: 4
As the keepers of the light were struggling to fight the demons, one mighty beast was born in front of their eyes in a blink of an eye. This new monstruosity took the form of a goat and the powers of one hundred demons, sucking the life out of everything and adding it into his own strenght.
Battering Ram Battering Ram (B)
Pain makes The Goat angry, as he charges up a direct attack, knocking out any enemyes in his path and doing severe damage, based on his anger.
Level 1 - Cast range 300 / Knocks back 80 range / Damages everything in his path for 100 damage + 10* Anger points.
Level 2 - Cast range 400 / Knocks back 100 range / Damages everything in his path for 150 damage + 15* Anger points.
Level 3 - Cast range 500 / Knocks back 120 range / Damages everything in his path for 180 damage + 20* Anger points.
Level 4 - Cast range 600 / Knocks back 150 range / Damages everything in his path for 200 damage + 30* Anger points.
If learned before Anger, the damage will be only 40 for each level.
In his charge attack, goat has magic immunity and can't be affected by any type of damage or spell.

Mana Cost: 120
Cooldown: 12
Notes: Battering Ram can't be cancelled once tiggered. If learned before anger, the bonus damage will be 0.
Anger Anger ()
The Goat's anger increases as he loses life, making him a fearless beast that seeks revenge to all of his enemyes.
Level 1 - Gains 1 anger points for every 400 hp he misses. Each stack of points increases the duration by 10 seconds.
Level 2 - Gains 1 anger points for every 300 hp he misses. Each stack of points increases the duration by 12 seconds.
Level 3 - Gains 1 anger points for every 200 hp he misses. Each stack of points increases the duration by 17 seconds.
Level 4 - Gains 1 anger points for every 150 hp he misses. Each stack of points increases the duration by 10 seconds. Each stack of points increases the duration by 20 seconds.
Goat's anger can t go off if healed, it will remain until it's duration expires.
Mana Cost: Passive
Cooldown:
Hemoragy Hemoragy ()
The goat uses his anger to slash deep into the victim's throat, making it bleed and suffer.
Level 1 - Every 4 attacks landed on the enemy unit will make it bleed for 10+2*Anger points damage/second. Lasts 10 seconds.
Level 2 - Every 4 attacks landed on the same enemy unit will make it bleed for 10+3*Anger points damage/second. Lasts 10 seconds.
Level 3 - Every 4 attacks landed on the same enemy unit will make it bleed for 10+4*Anger points damage/second. Lasts 10 seconds.
Level 4 - Every 4 attacks landed on the same enemy unit will make it bleed for 10+5*Anger points damage/second. Lasts 10 seconds.
Orb Effect. Must land 4 consecutive attacks on same target.
Mana Cost: Passive
Cooldown:
Notes: If learned before anger, the bonus damage will be 0. If The Goat lands the 4th hit on another unit, rather than the one it landed the first 3 hits, the skill pauses and can be continued on the first victim, making it bleed (after the 4th hit). If The Goat changes it's target in the next eample: hits 3 times an enemy unit, then hits another unit 4 times, it will make the second unit bleed, but the bleeding of the first one will be reset, so you have to hit it again 4 times (That means u can pause the bleed and hit another unit to a maximum of 3 times, to resume the 4th hit on the first victim).
Satanic Ritual Satanic Ritual (C)
The Goat casts a dark spell, summoning demons from Hell that unleash an unholy attack on everyone that stands against him.
Level 1 - Summons 1 demon that gives him the power to drain 30hp/s from all enemie heroes in a 300 radius and adds 0.075 of the life drained into his own damage. Lasts 10 seconds. Cooldown 120. Mana cost 200.
Level 2 - Summons 2 demons that gives him the power to drain 40hp/s from all enemie heroes in a 400 radius and adds 0.1 of the life drained into his own damage. Lasts 10 seconds. Cooldown 110. Mana cost 300.
Level 3 - Summons 3 demons that gives him the power to drain 50hp/s from all enemie heroes in a 500 radius and adds 0.125 of the life drained into his own damage. Lasts 10 seconds. Cooldown 100. Mana cost 400.
The life drained and damage drained affects each victim by the values given. Bonus damage lasts 20 seconds from the casting time (that means, after the 10 seconds draining, the bonus damage will reach it's maximum, and you will still have 10 seconds to use it).
Mana Cost:
Cooldown:
Notes: When casted, this skill makes all the enemy heroes from the AoE suffer the life drain. For example you are facing 2 enemies. Your ultimate is level 1. You cast it on a area an they are both affected. They will each lose 300 hp, that means a total of 600hp and you get 0.075*600 damage, that means 45 damage. BUT, if you only affect one hero, only that hero takes 300 damage and u get 0.075*300=22,5 bonus damage. This skill really depends on the number of affected units. If casted on whole team, it can be very imbalanced. EXAMPLE: Your ulti is lvl 3. You cast in 500 radius and u manage to affect the entire enemy team. That means u will make 50*10*5=2500 damage, and of course 0.125*2500=312,5 damage, so you will kill very easy at least one enemy hero, due to the massive 500 damage u done and your +300 damage. I know it looks very imba, but honestly, how often will you ever manage to catch all 5 enemy heroes? This skill still needs some rescaling, so don't worry, i'l work on it.

sepertinya gw suka hero inii
semoga nanti beneran jadi keluarr

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