Kamis, 02 Desember 2010

"Frostfury-The Steelwrath"


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chek this out
Frostfury-The steelwrath

Locked within an abyss for countless millennia changes things. Crafted by the forerunners of dwarves, Steelwraiths were built for exploration in Northrend but the project was abandoned when the dwarves realised not even steel could protect their machines, at least not non-magicked steel. It was abandoned and tossed into the maw of a mountain after it took severe damage from the constant low temperatures. But the air of Northrend began to change this machine in unprecedented ways. Frostfury began to grow aware of it's surroundings and began to adapt, contorting it's own mechanical functions and combining it with magic. It has no purpose. It has no goal. But it has one final function. Bring the winds of Northrend.

Affiliation:Neutral
Damage:43-51
Armor:1.3
Movespeed:300
Starting HP/MP:530/299
Attack Range:600



FrostshockHotkey : R - (Active, Instant)
____________________Frostfury freezes the air in front of him, disabling the movement of anyone in the area. If any Steel is in the area it explodes into shards, dealing major damage.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1130152003001.7 secDeals 60 damage, disables movement
2135152003002.0 secDeals 90 damage, disables movement
3140152003002.3 secDeals 120 damage, disables movement
4145152003002.6 secDeals 150 damage, disables movement

Notes:
  • Damage type: magical
  • Only targets the area in front of you, like Shadowraze.
  • When the Steel explodes it deals 40/60/80/100 magical damage in a 400 AoE

SnowboundHotkey : W - (Active, Instant)

____________________Massive icicles burst out of the ground around Frostfury and rush towards it, dragging all enemy units with it, dealing damage and minor slow. If a unit was hit by Frostshock they take amplified damage and are slowed even more. If a unit was hit by any Steel they take additional damage as the steel impaled into their body explodes.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
114016N/A4005 secDeals 30 damage and decreases movement speed by 15%
214516N/A4005 secDeals 60 damage and decreases movement speed by 20%
315016N/A4005 secDeals 90 damage and decreases movement speed by 25%
415516N/A4005 secDeals 120 damage and decreases movement speed by 30%

Notes:
  • Damage type: magical
  • The delay between the ring appearing and it contracting is 0.75 seconds
  • Deals damage twice: once when the spikes appear and once again when the spike-ring contracts
  • If Frostshock was cast the unit is slowed by an additional 10%/10%/15%/15% and takes 4%/8%/12%/16% bonus (magical) damage.
  • If units were hit by Steel they release a minor shockwave dealing 20/25/30/35 magical damage to everyone around them
  • If Frostfury is not on the map (due to Metalburst, Astral Imprisonment, Disruption) the icicles stay in place, hence trapping units for longer if timed right.

MetalburstHotkey : T - (Active, Point)

____________________The Steelwraith disappears for one second then causes an explosion of Steel at a target area, appearing in the middle of it, sometimes giving up it's own metal it the process.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
180125003502 secondsDeals 30 damage, 20% chance to deal double damage but lose 10% of max hp
290126003753 secondsDeals 60 damage, 24% chance to deal double damage but lose 10% of max hp
3100127004004 secondsDeals 90 damage, 28% chance to deal double damage but lose 10% of max hp
4110128004255 secondsDeals 120 damage, 32% chance to deal double damage but lose 10% of max hp

Notes:
  • Damage type: magical
  • Creates a circular unpassable barrier at a point (think Power Cogs)
  • You may freely pass through the barrier but enemies may not
  • The barrier provides fog of war but inside is completely visible
  • The damage you take is not fatal
  • The duration is how long the barrier lasts

MonumentHotkey : E - (Active, Point/Unit)

____________________Places a large magicked tower, made of Steel, that deals heavy damage and fires balls of Steel.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112025500N/A40 secPlaces a monument (Level One)
212020500N/A40 secPlaces a monument (Level Two)
312015500N/A40 secPlaces a monument (Level Three)

Notes:
  • Each Monument has an Autocast/Orb Effect spell called Steel Ball which fires a Steel sphere at a area, dealing bonus siege damage and leaves a ball of Steel at the place where it landed.
  • The sphere is unpassable
  • Steel Ball can be cast without a target (attack ground) but when Autocast it will always hit a unit
  • The monument is spell-immune
  •  Lv 1Lvl 2Lv 3
    HP400550700
    Armor (Heavy)345
    Damage(Piercing)35-5055-7075-90
    BAT1.41.351.3
    Range600600600
  • Steel Ball StatsLv 1Lv 2Lv 3
    Damage (siege;splash)304050
    AoE100100100
    Duration678
    Cooldown864
  • Compare Monument's damage to Rhasta's Serpent Wards before judging it
    • Rhasta can deal a total of 17040 piercing damage every 45 seconds
    • Monument can deal 2538 piercing damage per tower for 40 seconds + 350 siege damage (if it was always attacking due to BAT and backswing)
     
ITEMS


Displacement Items
These things are your core, helping you initiate and also drag people with Snowbound into your Monuments.


Tanking Items
This guy/thing has to right in the middle of fights to do the most damage


Support Items
You, my good sir, are the team support/ganker, being fairly item-independent


Shiva's Guard
The additional slow combined with the power of Snowbound will slow people down to a crawl. It also provides massive armor, something Frostfury is lacking and decreases enemy AS which is also a good thing. Plus it's thematic.